The largest group of all. They're probably the most devastating, from Hiddens to Advocates. Beware when you face Demons, and be sure that you use the right kind of ammunition.
Hiddens warp in and out of your sight. When invisible, you can still hit a Hidden (bows, spells recommended) by holding down the shift n left-klikin the area around you.
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Hidden | none | none | 4-12 | 3-6 |
Stalker | none | none | 15-22 | 8-16 |
Unseen | magic | none | 17-25 | 12-10 |
Illusion Weaver | magic, fire | none | 40-60 | 16-24 |
You may encounter Goat Demons on the last level of the Labyrinth or the Catacombs. These demons attack you in numbers, and their archers possess incredible accuracy. Take them out as soon as possible, with any means.. or you're gonna get hurt.
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Flesh Clan (Mace) | none | none | 15-22 | 4-10 |
Stone Clan (Mace) | magic | none | 20-27 | 6-12 |
Fire Clan (Mace) | fire | none | 25-32 | 8-16 |
Night Clan (Mace) | magic | none | 27-35 | 10-20 |
Flesh Clan (Bow) | none | none | 10-17 | 1-7 |
Stone Clan (Bow) | magic | none | 15-20 | 2-9 |
Fire Clan (Bow) | fire | none | 20-25 | 3-11 |
Night Clan (Bow) | magic | none | 25-32 | 4-13 |
Overlords are huge, slow but powerful demons that attack with brute force. Later in the dungeon you will face the Butcher, who is an Overlord himself. Becareful when fightning Overlords.. range attack is most advised.
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Overlord | none | none | 30-40 | 6-12 |
Mud Man | none | none | 50-62 | 8-16 |
Toad Demon | none | magic | 67-80 | 8-16 |
Flayed One | magic | fire | 80-100 | 10-20 |
Magma Demons propel balls of molten lava to your direction in quick succession. Dodge these projectiles as much as you can, for they can inflict alot of damage.
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Magma Demon | none | fire, magic | 50-70 | 2-10 |
Blood Stone | none | fire, magic | 55-75 | 2-12 |
Hell Stone | none | fire, magic | 30-40 | 2-20 |
Lava Lord | none | fire, magic | 35-47 | 4-24 |
The first lightning based attacker you will meet is the Red Storm. This foe is though, and can spray an area with lightning in seconds. Get lightning resistance as soon as possible, or you're gonna be fried.
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Red Storm | lightning | magic | 55-110 | 8-18 |
Storm Rider | magic | lightning | 60-120 | 8-18 |
Storm Lord | magic | lightning | 75-135 | 12-24 |
Maelstorm | magic | lightning | 90-150 | 15-28 |
Gargoyles, onced sanctioned to protect humans, was subdued by Diablo n turned against those whom they were sworn to protect. In the dark, they stand still, but one move n the pack is alerted.
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Winged Demon | none | fire, magic | 45-60 | 10-16 |
Gargoyle | none | lightning, magic | 60-90 | 10-16 |
Blood Claw | none | magic, fire | 75-125 | 14-22 |
Death Wing | none | magic, lightning | 90-150 | 16-28 |
Balrogs resemble the typical human impersonation of a demon. Winged and big. Balrogs spit out streams of fire in a single direction. Close one down fast before he takes a shot at you. Fire resistance very advised when facing these foes.
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Slayer | magic | fire | 60-100 | 12-20 |
Guardian | magic | fire | 75-112 | 14-26 |
Vortex Lord | magic | fire | 87-125 | 18-36 |
Balrog | magic | fire | 100-150 | 22-40 |
In the deep recesses of the Caves n Hell, you'll encounter a foe that resembles a giant snake, the viper. These demons are swift, and normally swarms you in numbers. Take them out one at a time.
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Cave Viper | none | magic | 100-150 | 8-20 |
Fire Drake | fire | magic | 120-170 | 12-24 |
Gold Viper | lightning | magic | 140-180 | 15-26 |
Azure Drake | fire, lightning | none | 160-200 | 18-30 |
In the levels of Hell, Knights will appear. These demons are though, and possess armor equivilent to yours. The later knights possess numerous immunities, so physical damage is probably the only factor that can harm these beings.
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Black Knight | lightning, magic | none | 150 | 15-20 |
Doom Guard | fire, magic | none | 165 | 18-25 |
Steel Lord | lightning, magic | fire | 180 | 20-30 |
Blood Knight | fire | lightning, magic | 200 | 25-35 |
The succumbi kin will prove to be one of the most devastating foe you will face. They spray bolts of magi towards your direction, so you are advised to be constantly moving to dodge the magic. Herd them one-by-one into a wall and take the pleasure of finishing her.
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Succubus | magic | none | 120-150 | 1-20 |
Snow Witch | lightning | none | 135-175 | 1-24 |
Hell Spawn | magic | lightning | 150-200 | 1-30 |
Soul Burner | magic, lightning | fire | 140-225 | 1-35 |
Counselors are probably the deadliest enemy you will face, before your showdown with the Lord of Terror. They teleport around the area and spray you with Fireballs n Charged Bolts. Quickly move towards one and slash as fast as you can before he can teleport away.
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Counselor | magic, lightning, fire | none | 70 | 8-20 |
Magistrate | magic, lightning | fire | 85 | 10-24 |
Cabalist | magic, fire | lightning | 120 | 14-30 |
Advocate | fire | lightning, magic | 145 | 15-25 |